For athletes
Train game intelligence
- Train game intelligence in repeatable scenarios
- Improve awareness and scanning habits
- Make faster, more accurate decisions
- Track development across the season
01 / COGNITIVE FOOTBALL TRAINING
Train the decisions before the action. A mixed-reality platform for football perception and performance.


02 / Inside the decision
One scenario example · MR concept visualization
DEMO / EXAMPLE MEASUREMENTS
Illustrative example: one scan, scan time 0.74 seconds, decision left. These are not measurements from a real player session.
Designed to expand into position-specific decision training across the pitch.
03 / The performance object
Select a dimension to explore the comparison.
Example values only, not a real player, validated assessment or promised improvement. Real profiles depend on the measures available in each saved scenario.
360COGNIQ / Current prototype
Scan + Escape demonstrates scanning, pressure recognition, decision movement, telemetry and coach control. It is one scenario family within the wider platform direction.
Concept visualization, not a recording of a live session. The profile uses illustrative demo values.
Not measured: eye movement, body orientation, ball technique. Thresholds are provisional and stated in the app.
The coach
The coach console is a live control surface for paired headsets. It is honest about what it shows: measured headset position and heading, scenario state and the outcome of each run.
Sign inPair a Quest with a one-time code, select a player, start and stop scenarios remotely.
Headset position and heading on a pitch diagram, updated in real time, with clear stale and offline states.
Each completed run waits for a coach decision. Save it to the player's history or discard it — nothing is stored by accident.
Every saved attempt is kept individually. Follow decision time, correct escapes and scan count across sessions.
Head scans are counted against a provisional threshold and reported per run, separately from information acquisition.
One profile per player with sessions, attempts and a four-axis performance view built from saved runs only.
Measurements come from the headset's head pose. The platform does not track eyes, torso or hips.
For athletes
For coaches
Scan + Escape scenario: the player receives under pressure, scans, and chooses an escape direction. Head direction is measured from the headset; it is not eye tracking.
Development
Keep the detail of individual attempts. Compare the same player and scenario over time, and use the evidence to guide the next session.
Repeat a focused scenario.
Decide which attempts to save.
Follow the player’s own history.
The direction
Designed to expand into position-specific decision training across the pitch.
Platform direction. Position libraries shown are not all available today.
360COGNIQ
Book a demo or sign in to the coach console.
Meta Quest 3 by Elin · CC BY 4.0 · Adaptation & credits