01 / HEADSET + SCENARIO
Observe the repetition
The current prototype demonstrates scanning, pressure recognition, decision movement, telemetry and coach control. Virtual stimuli supply the context.
01 / COGNITIVE FOOTBALL TRAINING
Train the decisions before the action. A mixed-reality platform for football perception and performance.


02 / Inside the decision
One scenario example · MR concept visualization
DEMO / EXAMPLE MEASUREMENTS
Illustrative example: one scan, scan time 0.74 seconds, decision left. These are not measurements from a real player session.
Designed to expand into position-specific decision training across the pitch.
03 / The performance object
Select a dimension to explore the comparison.
Example values only, not a real player, validated assessment or promised improvement. Real profiles depend on the measures available in each saved scenario.
360COGNIQ / MIXED REALITY
Read the game. Recognise pressure. Find the next pass.


360COGNIQ / PHILOSOPHY
See earlier, decide faster and understand the game better.
03 / ASSESSMENT
60-minute 360Cogniq Assessment
Proposed assessment format
Two complementary stages. One review of how a player gathers information, chooses an action and connects it to execution.
Scanning · perception · decision-making · reaction · anticipation
Physical ball · body orientation · first touch · scanning during ball interaction · decision + execution
Ask about current availability and supported measurements. This is an enquiry, not a booking confirmation.
Illustrative profile / not a validated assessment
Demo values, not real player results or validated scores. Available measurements depend on the scenario and tracking pipeline. Development and outcomes vary; results are not guaranteed.
04 / TECHNOLOGY + MEASUREMENT
Headset signals, scenario events and supported tracking feed 360Cogniq analysis. A head turn is not an eye-gaze measurement. A chosen option is not proof of what a player perceived.
01 / HEADSET + SCENARIO
The current prototype demonstrates scanning, pressure recognition, decision movement, telemetry and coach control. Virtual stimuli supply the context.
02 / TRACKING
Eye tracking requires compatible hardware and an implemented gaze pipeline; Meta Quest 3 does not provide native eye tracking. Foot and body tracking require their own supported integrations.
03 / 360COGNIQ ANALYSIS
Connect recorded events to scan behaviour, decision timing and selected options. Perception, anticipation and execution need defined tasks and appropriate measurements—not invented scores.
360COGNIQ / Current prototype
Scan + Escape demonstrates scanning, pressure recognition, decision movement, telemetry and coach control. It is one scenario family within the wider platform direction.
Concept visualization, not a recording of a live session. The profile uses illustrative demo values.
Not measured: eye movement, body orientation, ball technique. Thresholds are provisional and stated in the app.
The coach
The coach console is a live control surface for paired headsets. It is honest about what it shows: measured headset position and heading, scenario state and the outcome of each run.
Sign inPair a Quest with a one-time code, select a player, start and stop scenarios remotely.
Headset position and heading on a pitch diagram, updated in real time, with clear stale and offline states.
Each completed run waits for a coach decision. Save it to the player's history or discard it — nothing is stored by accident.
Every saved attempt is kept individually. Follow decision time, correct escapes and scan count across sessions.
Head scans are counted against a provisional threshold and reported per run, separately from information acquisition.
One profile per player with sessions, attempts and a four-axis performance view built from saved runs only.
Measurements come from the headset's head pose. The platform does not track eyes, torso or hips.
For athletes
For coaches
Scan + Escape scenario: the player receives under pressure, scans, and chooses an escape direction. Head direction is measured from the headset; it is not eye tracking.
Development
Keep the detail of individual attempts. Compare the same player and scenario over time, and use the evidence to guide the next session.
Repeat a focused scenario.
Decide which attempts to save.
Follow the player’s own history.
The direction
Designed to expand into position-specific decision training across the pitch.
Platform direction. Position libraries shown are not all available today.
360COGNIQ
Book a demo or sign in to the coach console.
Meta Quest 3 by Elin · CC BY 4.0 · Adaptation & credits